The way the comics companies I believe are producing online comics is that they are old comics uploaded online and made available. That I don’t think is the way to do it, because comics storytelling is entirely predicated upon the print technologies of the late 1930s. We have six panels of page on average because that was the optimum numbers of panels to put on a page in a periodical of something like 32 pages. This is what has formed the very language of the comic book. The fact that you turn over the pages. And you can time it so that turning over a page will be the moment of some big revelation. Which you wouldn’t want your reader to have spotted on page 24 just because it’s opposite page 23. And subtler things that really affected the way that a comic story should be told.So what I’m saying is that I don’t think these devices are quite there yet but they have some very interesting possibilities. But before we would be thinking about putting something like the League into that format, I would want to think long and hard about the possible advantages of that new medium and the ways in which my storytelling craft would have to be adapted to best effect from this new medium. Much the same as when comics were just a 24-page thing that you drew on pieces of paper. I was always trying to find what the medium was capable of and to push it as far as possible. Like I said I’ve been having some thoughts about this. People shouldn’t be too surprised if they were to hear something about me working in this kind of area.

Alan Moore on Digital Comics

I agree with what he is saying here, and touched on this about a year ago on a Nerdology Podcast.

(via dcu)

This is true, to a degree. To make the transfer from print to digital, there are some things about comics that will have to change. But I don’t believe it will necessarily be as large a hurdle as Moore portrays it to be.

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